Sorting collision boxes to static mesh or function
Hi guys I would like to ask how to manage morecollision boxes in one blueprint. In my case, I'm trying to set the door's wings. This is not a problem for one door. It's simple, when the collision box starts overlapping, then I'm able to rotate with the door. But I would like to prepare in this blueprint more doors to open. I do not know how to sort the collision box to static mesh or function. When I set all the collision boxes, and all the different doors it doesnt work. In this case, I'm opening all wings together and it does not matter in which collision box I'm standing. I need to open that door which belongs to the collision box. Thank you for your replies I post here screenshots with blueprint for better understanding.
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