Is there any way to have 2d hitboxes?

Hello there, i’m working on a fighting game, and would like to know if there’s any way to have skullgirls-like 2d hitboxes, or if it’s a paper2d planned feature.

Is there any workarround at least?

Hey EIREXE,

While your Character and other Actor Blueprints may be using Sprites and Sprite Flipbooks for 2D, they can still use Box Components as any 3D Actor, and you can use them for collision detection. They will be functionally same as a 2D hitbox. Just be sure to have them ignore each other in same Blueprint, and to ignore main Capsule Collision, or you will run into some unusual collision behavior.

Hope that helps!

problem is taht I would like to have skullgirls-like hitbox

Hey EIREXE,

Sorry for delay in response. Currently Flipbooks do not have their own collision, so this isn’t something that can be done easily. I spoke with developers about this and it’s something they would like to support better in future, but for now you’ll need to come up with your own custom solution for something complicated like this.