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Bug with GameplayTask activation

When using "Wait Input Press" it adds the task to the ActiveTasks list defined in UGameplayAbility. but when using "Wait Target Data" it is NOT added to the ActiveTasks list.

This means I cannot use TaskName as a tool to confirm or endtask manually. My test case looks like this:

alt text

Product Version: UE 4.21
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asked Feb 27 '19 at 11:10 AM in Bug Reports

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Omberone
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avatar image Omberone Feb 27 '19 at 01:43 PM

It seems like if the ability task has defined a function called "BeginSpawningActor" it will instead call that function and not Activate, which will make it so that the task never does PeformActivation, thereby never being entered into the ActiveTasks list. This is a bug, since you definitely want to be able to use the BeginSpawningActor functionality whilst also having the task in the ActiveTasks list.

avatar image Jeff A ♦♦ STAFF Mar 01 '19 at 08:20 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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