Niagara: Skeletal mesh particles suffer an offset when local space is activated
I want to make particles to spawn in a skeletal mesh surface. I used Sample Skeletal Mesh Surface for it, and works nice. But now I want that particles to follow the original mesh. In order to do that, I activated "local space" but when I activate it, particles suffer a displacement, like an offset.
And I don't know how to solve it.
Is this a bug or I am doing something wrong?
The particle system is attached to the skeletal mesh.
You can sample skeletal mesh in the particle update instead of in spawn module, works for me with local space disabled.
answered Apr 20 '19 at 01:08 PM
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