What is the difference between singleplayer and multiplayer games on UE4?

I am making a singleplayer for now but I found some money for server price and I can try my luck for multiplayer. So, is there any different scripting methods for multiplayer, is it more harder than singleplayer or can’t we use blueprints? I want to make a simple top down shooter game and I scripted a little bit for singleplayer can I make it multiplayer now?

Thanks. I love this community <3

You can use the exact same tools (Blueprint, C++, …), but to answer your question, yes, it’s harder. At least in the sense, that you have to pay attention to many more things. While in SinglePlayer, wherever you write your code, GameState, GameMode, PlayerController, Character, whatever, it’ll work, in MultiPlayer however, that’s not the case.

Here is a great start to understand networking in UE4: http://cedric-neukirchen.net/Downloads/Compendium/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen.pdf

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This PDF can save a life. Thanks!

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Don’t forget to accept the answer so that it can be resolved, thanks!