Multiplayer make server spawn as a character and other people as another

Hey everyone, I’m trying to make a multiplayer project and I want to make it so when the server creates the session and is moved to the map, he possess’s or spawns in as a different character and the others characters stay as the default character. I cannot get it to work so are there any ideas on how this can be accomplished through the map blueprint/game instance/character blueprint?

Sorry but I don’t really understand how that works, can you elaborate?

I think what you are looking for is to get the Role of your current player.

Info on role is here: Actor Role and RemoteRole | Unreal Engine Documentation