Hey everyone, I’m trying to make a multiplayer project and I want to make it so when the server creates the session and is moved to the map, he possess’s or spawns in as a different character and the others characters stay as the default character. I cannot get it to work so are there any ideas on how this can be accomplished through the map blueprint/game instance/character blueprint?
Sorry but I don’t really understand how that works, can you elaborate?
I think what you are looking for is to get the Role
of your current player.
Info on role is here: Actor Role and RemoteRole | Unreal Engine Documentation