Hey, following problem: I want to generate images from UE4 for a deep learning segmentation task, thus I need pixel precise annotation. As suggested in other posts I am using a SceneCaptureComponent2D with a post process material attached that uses custom render depth / custom stencil. This is all fun and working so far except for the following problem: The segmentation generated suffers from some kind of “image interpolation” best described in this image :
This seems like not much but for gray scale “annotation” this is actually doing a lot of damage for me.
This is the setup of my post process shader:
I already deactivated any form of AA, Bloom, Eye Adaption on the capture component. So if anyone could point me into either direction of the problem causing this effect, or a possible solution to this I would be very grateful!