Is Multiplayer VR from the editor possible?
the situation: Person P1 starts the game via VR Preview Mode as CLIENT. Person P2 does the same but as LISTENING SERVER. Both use the same project. The project is NOT PACKAGED and they play from the unreal editor.
The goal: P1 connects to P2 and they see each other moving around in the same map.
The misery: P1 tries the 'Open' command. He/She types 'Open ipOfP2' into the console, but after issuing the command nothing happens. As a result P1 and P2 get confused because the same workflow worked flawlessly when playing via standalone play (aka not VR).
MY QUESTION: Is networked-play/multiplayer from the editor supported while playing in VR preview mode?
I suspect no because I tried 3 different engine versions (4.21, 4.19, 4.11) with the corresponding VR template and nothing worked. If no, is there any way to get VR Multiplayer working without having to package the game?
Best regards, Dajo
asked Feb 27 '19 at 09:34 PM in VR
If you need it for just testing before packaging, you could setup an asynchronious system, in which one of the players is non-VR and the other is VR. See previous livestream.
answered Feb 28 '19 at 03:49 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here