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Character Rotation

Hi! I need to add a function (or change) to CharacterMovementComponent by type bOrientCharacterToMovement, which depends on RotationRate (sets the speed of rotation), but it is necessary that the rotation of the capsule was not in any direction depending on the movement, but only in 0 \ 45 \ -45 degrees, that is, forward-left -45 \ forward-right 45 \ bkw-left 45 \ bkw-right -45, and when moving to the right / left, the capsule should turn to 0. I work only on blueprints, and don’t know c++ =( I would be very happy for help!

Product Version: UE 4.21
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asked Feb 28 '19 at 04:20 AM in C++ Programming

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