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My camera shall snap back to the original position after rotating

Hello dear people,

This is the first time that I ask for help in this forum, I apologize for possible mistakes. :)

I tried already some ideas from this forum but until now nothing worked. I have a springarm for my flying vehicle and camera as a child behind that, so it follows the vehicle. My wish is that I can look around a bit with the camera and gets in the original rotation as it was before looking around. I apologize for my bad englisch and hope that someone can help me fixing that problem >_< alt text

Kind regards,


Product Version: UE 4.21
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asked Feb 28 '19 at 02:02 PM in Blueprint Scripting

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When you start to rotate, just store the original rotation of your camera. When the rotating is done, just set your camera to use the original rotation you've already stored in a variable.

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answered Feb 28 '19 at 02:10 PM

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avatar image aNorthStar Mar 01 '19 at 02:39 AM

yes, and you can use Rinterp between both rotation to smooth the change

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