Get exact Location of hit on Actor Mesh

When two actors hit, the hit event either fires before the hit or after (if using CCD). Is there any way to make it fire on contact?

I tried to find a way to reposition the actor but I cannot seem to find the point of collision on the mesh. The red point is both the FHitResult::ImpactPoint and the FHitResult::Location.

269881-collision.png