I’m using keys to make sublevels visible and trigger a custom event that launches the sequence of that sublevel.Strangely I need to press the key twice most of the time for the sequence to actually trigger. While running I can see that the first time, the event is not going to the sublevel blueprint. I press again and everything is as it should.
I’ve tried triggering twice, with a delay, inverse the order, nothing seems to work.
Do you use the J key in any other blueprint? Keys are consumed as default. Put a print string directly after it, to see if it’s the key that fails or the execution flow further down the line.
Is this from a plugin? Or something you exposed to BPs? Nvm, found it. Never used it before…
So essentially, this thing does not seem to do its job? You can clearly see the key event go off but it does not always deliver the event call in a sublevel?
Yeah I’m thinking that as well. I
tried before but I must have missed
something. If I add a delay long
enough, it works.
The delay you’re talking about goes between the level visibility and the event call, right. So if you delay the event long enough, it does trigger? Nasty.