x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Forcing the camera to face movement direction when auto-pathing

Hi everyone.

Currently I have a project set up where when a button is pressed, the first person character will travel automatically to a target point.

The issue I'm facing is that the camera doesn't change and face the direction of movement, it just stays looking in the default direction when the level is started. Of course I can look around with the mouse, but this isn't something that I need when automatically pathing.

Is there a way I can get the camera to face the direction of movement?

Product Version: UE 4.19
Tags:
more ▼

asked Feb 28 '19 at 07:00 PM in Using UE4

avatar image

johnskyrim
1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question