Forcing the camera to face movement direction when auto-pathing
Currently I have a project set up where when a button is pressed, the first person character will travel automatically to a target point.
The issue I'm facing is that the camera doesn't change and face the direction of movement, it just stays looking in the default direction when the level is started. Of course I can look around with the mouse, but this isn't something that I need when automatically pathing.
Is there a way I can get the camera to face the direction of movement?
asked Feb 28 '19 at 07:00 PM in Using UE4
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