In Niagara is there a way to randomly flip the UVs of a particle when it spawns?
In Cascade there is a UV Flipping Mode option in the Required node under the Rendering dropdown that allows the UVs of particle sprites to be flipped randomly upon spawning. Does anyone know if there's a way to do this in Niagara?
I don't know if there option for that but i can give you some workarounds. You can flip UV on material (shader) level. If it's not a 3D mesh, you could also try to use minus scale transformation to reproduce the effect, and do it before rotation is applied .
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