Spawned actor dont Attach
I have been working on a RPG and reached the stage of attaching equiped itens to the character, the problem is: After spawning the actor, it just dont attach to actor/socket.
No matter what socket i use, AttachToComponent or AttachToActor, Snap to Target, i tried MANY options but it just spawns and act like the Attach command dont exist, the only difference is if i disable or not the collison:
I followed this [old] tutorial for this: https://www.youtube.com/watch?v=0GlC4z7LIWU
I really need some help, if anyone can help me out i would be very grateful.
THIS IS THE RESULT IM LOOKING FOR:
asked Feb 28 '19 at 10:12 PM in Blueprint Scripting
If someone have the same issue, here is how to solve it:
The mesh must the root of the spawned actor Before attaching the new actor, get the mesh reference and disable Simulate Physics
Nice and simple.
answered Mar 02 '19 at 09:34 PM
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