H folks!
Is it possible to create a constant noise float value like in HSL: noise(time*speed);
I know there is simplex noise but that doesn’t give me a constant float.
Can anyone help me out with this one?
H folks!
Is it possible to create a constant noise float value like in HSL: noise(time*speed);
I know there is simplex noise but that doesn’t give me a constant float.
Can anyone help me out with this one?