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Camera Collision-Trigger Volume

Hi all. I'm using a set view Target with blend to move about a scene on the click of buttons built using UE4's UMG. Nothing complicated there. The problem is I want to activate trigger volume- OnactorbeginOverlap etc but when I blend to new camera position which the Trigger Volume surrounds I get nothing.

I'm only using a player start- While this activates a trigger at the start it does not move with the blend ?

question is what is my best option to activate a trigger when camera X moves into the trigger volume.

Product Version: UE 4.21
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asked Mar 01 '19 at 12:28 PM in Using UE4

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Peter McGroarty
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