Camera Collision-Trigger Volume
Hi all. I'm using a set view Target with blend to move about a scene on the click of buttons built using UE4's UMG. Nothing complicated there. The problem is I want to activate trigger volume- OnactorbeginOverlap etc but when I blend to new camera position which the Trigger Volume surrounds I get nothing.
I'm only using a player start- While this activates a trigger at the start it does not move with the blend ?
question is what is my best option to activate a trigger when camera X moves into the trigger volume.
asked Mar 01 '19 at 12:28 PM in Using UE4
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