Whast going on with Steam in UE?

Hello all, after thousand of tryes i have a question. Does UE4 have locked you for online subsytem?
I cant normal use Steam!! Overlay work perfectrly, in editor and package games! I reciave any info from steam in game but i cant send out data!
Steam created games not see for anybody! But in editor simulate network work perfectly.
Steam achievment alwais fail node, but in engine config and on steam side all achivment already exsist. And by BP i receive all info about my account like name, friends, etc
In result my work stuck…:frowning:

Whast going on? Or i only need ti buy add for engine for correct work? Please help!

First of all, from what i know not all steam functions work correctly in packaged game. also your friends wont be able to see your game on steam since you will have to pay steam a little fee so that you can put your game on it. steam will provide a “appid” which may be used in some steam related functions and then you will also be able to use achievement. the editor based function is just a tester. it uses a test appid from what i think.

I already pay and my game in steam here X-POINT on Steam
I make by tutorial with advanced plugin session but my game not show in find section
I try (and my friends) direct conect open steam.ID (no mater it my ID or my friend) and not connect

HERE engine config
[/Script/Engine.GameEngine]
+NetDriverDefinitions=DefName=“GameNetDriver”,DriverClassName=“/Script/OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“/Script/OnlineSubsystemUtils.IpNetDriver”)

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=1018720
SteamAppId=1018720
Achievement_0_Id=“API_0”
Achievement_1_Id=“API_1”
Achievement_2_Id=“API_2”

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”