Kill Cam InMemory Streamer breaks recording full game replays

We have implemented full game replay recording on the clients in our game, and it seems to work well. We would like to implement a “KillCam”, however it seems this requires “InMemoryNetworkReplayStreaming”, which breaks our client replays.

Is there a way to get Client Replay recording and “Kill Cam” working at the same time?

(Unreal Tournament seems to get round this by doing its replay recording on the dedicated server, however we would prefer not to do this.)

Thanks.