Replicated Anim Notifies Problem
I have a problem with using anim notifys in replicated montages, the problem is because I am calling the montage in a multicast event, the notify is being called for every player but I would only like the notify to be called on the player who is playing the montage. Is there anything I am missing?
asked Mar 01 '19 at 09:36 PM in Using UE4
In your Blueprint for responding to the anim notify, you can use Is Locally Controlled to make it so you only execute the response for the owning client.
answered Apr 26 '19 at 08:51 PM
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