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Replicated Anim Notifies Problem

I have a problem with using anim notifys in replicated montages, the problem is because I am calling the montage in a multicast event, the notify is being called for every player but I would only like the notify to be called on the player who is playing the montage. Is there anything I am missing?

Product Version: UE 4.21
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asked Mar 01 '19 at 09:36 PM in Using UE4

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avatar image Gxbzi Mar 18 '19 at 08:29 PM

help meeeeeee

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In your Blueprint for responding to the anim notify, you can use Is Locally Controlled to make it so you only execute the response for the owning client.

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answered Apr 26 '19 at 08:51 PM

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