Replicated Anim Notifies Problem

I have a problem with using anim notifys in replicated montages, the problem is because I am calling the montage in a multicast event, the notify is being called for every player but I would only like the notify to be called on the player who is playing the montage. Is there anything I am missing?

help meeeeeee

In your Blueprint for responding to the anim notify, you can use Is Locally Controlled to make it so you only execute the response for the owning client.

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