Begin overlap collision still occurs even though colliders don't touch
I am having an issue where I have a pawn following along a spline and am able to rotate it in 90 degree increments around the spline. I have obstacles place on the spline but for some reason the begin overlap event occurs even though the actor is not touching or seems to even collide with the plane. The image shows the actor turned 90 degrees to the left and this still occurs when 180 upside down. I've been trying to see where the collision went wrong.
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