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Begin overlap collision still occurs even though colliders don't touch

I am having an issue where I have a pawn following along a spline and am able to rotate it in 90 degree increments around the spline. I have obstacles place on the spline but for some reason the begin overlap event occurs even though the actor is not touching or seems to even collide with the plane. The image shows the actor turned 90 degrees to the left and this still occurs when 180 upside down. I've been trying to see where the collision went wrong. alt text

Product Version: UE 4.21
collisionissue1.png (616.9 kB)
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asked Mar 02 '19 at 07:51 AM in Blueprint Scripting

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avatar image saeedc Mar 02 '19 at 08:24 AM

maybe you are not using "cast to your actor" print the the name of overlapping actor to see what it is if it is not your pawn.

avatar image TypeFinalMagic Mar 02 '19 at 01:46 PM

I'm not using cast to actor. I printed the string for the other actor and it says that it's the plane which is why I'm confused.

avatar image saeedc Mar 03 '19 at 10:00 AM

I edited my answer. sorry! :) cast overlapping actor to your pawn to make sure it is pawn not anything else

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Yes, you have to check if the overlapping actor is your pawn, otherwise you get all sorts of unwanted shi*e...

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answered Mar 03 '19 at 08:37 AM

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