Blueprint static mesh lightmap
Hello! Very strange issue. I'm trying to create static mesh component in my blueprint construction script. If I don't assign exact mesh in this node, I am not be able to change Lightmap type setting. If I do, I can. But I want to assign static mesh one node later via Set Static Mesh with apropriate variable. My goal is to make movable Mesh to have static lightmap.
asked Mar 02 '19 at 08:24 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here