I want to destroy a specified component
When the actor is damaged and Life runs out There is a time lag until the actor is destroyed, but during that time I want to destroy a component with a red mark, but it can not be destroyed. How can I destroy it?
asked Mar 02 '19 at 01:25 PM in Blueprint Scripting
Shouldn't the Destroy execution flow be hooked up to the Any Damage event - perhaps after AddScore? Right now you destroy this component when the actor is created (but you don't since your life is most likely > 0 on Begin Play).
answered Mar 02 '19 at 01:38 PM
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