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Is there a way to use a Skeletal Meshs Animation Time?

I've a Skeletal Mesh with an Animation Asset,

On spawn I'm going to change a Material Parameter for a simple spawn animation with a lerp.

Now Instead of achieving this with another Timeline of which I probably already have around 100 - 600, I wanted to make use of the animation time of the Animation Asset.

Problem is I can't find a blueprint to achieve this, even if the time isn't 0 - 1 I can change that around easily but I need some sort of time or playrate or something.

Playrate just shows the rate with which it's palyed which is 1.0

Any ideas? I also try to search for myself and post it as an answer if I do find a solution.

Product Version: UE 4.19
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asked Mar 02 '19 at 02:31 PM in Blueprint Scripting

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Vodolle
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Found it "Get Position", you can get the current position of the Animation with that

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answered Mar 02 '19 at 02:39 PM

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Vodolle
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