Is there a way to use a Skeletal Meshs Animation Time?
I've a Skeletal Mesh with an Animation Asset,
On spawn I'm going to change a Material Parameter for a simple spawn animation with a lerp.
Now Instead of achieving this with another Timeline of which I probably already have around 100 - 600, I wanted to make use of the animation time of the Animation Asset.
Problem is I can't find a blueprint to achieve this, even if the time isn't 0 - 1 I can change that around easily but I need some sort of time or playrate or something.
Playrate just shows the rate with which it's palyed which is 1.0
Any ideas? I also try to search for myself and post it as an answer if I do find a solution.
asked Mar 02 '19 at 02:31 PM in Blueprint Scripting
Found it "Get Position", you can get the current position of the Animation with that
answered Mar 02 '19 at 02:39 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here