If a skeletal actor or physics actor is moving. How can i play sound?
I have a skeletal mesh actor and when approached it becomes a physics actor.
At that point how can I say if it is moving at all to start playing the sound cue that is attatched?
asked Mar 02 '19 at 04:27 PM in Blueprint Scripting
If it utilizes animation blueprint to move you can use animation notify.
answered Mar 02 '19 at 09:37 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here