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If a skeletal actor or physics actor is moving. How can i play sound?

I have a skeletal mesh actor and when approached it becomes a physics actor.

At that point how can I say if it is moving at all to start playing the sound cue that is attatched?

Product Version: UE 4.21
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asked Mar 02 '19 at 04:27 PM in Blueprint Scripting

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If it utilizes animation blueprint to move you can use animation notify.

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answered Mar 02 '19 at 09:37 PM

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Crowley Caine
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avatar image MattStH Mar 03 '19 at 03:25 PM

Yeah I have used that, but how can I after setting to physics make it play a ball rolling sound if it is moving?

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