Edit Blend Mode property of a Material using blutility
Hi, I would like to know if there is a way to change the variable "Blend Mode" of a material through a blutility. Below, I show the first steps of such a blutility but I cannot find a node to set this variable. There only seems to be a get node. As you can see the only set BlendMode node does not accept a material as input.
Any help will be grately appreciated
asked Mar 02 '19 at 05:15 PM in Using UE4
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