Hello my name is Nikki and I’m fairly new to C++. I’m currently working on a game that requires coding for a mallet to be able to collide with a piano key that will spawn a particle effect. I’ve done a simple project making the player collide with an object and pick it up using C++ and Blueprints. I think that I can just make a base collision and spawn code and then go into Blueprints to modify the particle effect but I cant seem to find any sources to help me on the C++ to spawn the particle effect after the collision. Sorry if I’m not wording things correctly. Any help would be greatly appreciated. Thank you very much!