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Calling Update Session Crashes the game

When a user starts a listen server through the main menu it loads the map but as soon as the gamemode calls update session it crashes, I this so the server browser is updated with the map name and gamemode

Crash Code

 [2019.03.02-23.21.22:457][825]LogAIModule: Creating AISystem for world Sanctuary
 [2019.03.02-23.21.22:457][825]LogLoad: Game class is 'ShooterTeamDeathmatch_C'
 [2019.03.02-23.21.22:458][825]LogTemp: Display: ParseSettings for GameNetDriver
 [2019.03.02-23.21.22:461][825]LogTemp: Display: ParseSettings for SteamNetDriver_0
 [2019.03.02-23.21.22:461][825]LogTemp: Display: ParseSettings for GameNetDriver
 [2019.03.02-23.21.22:464][825]PacketHandlerLog: DDoS detection status: detection enabled: 0 analytics enabled: 0
 [2019.03.02-23.21.22:464][825]LogNet: Display: SteamNetDriver_0 bound to port 7777
 [2019.03.02-23.21.22:465][825]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
 [2019.03.02-23.21.22:465][825]LogNet: GameNetDriver SteamNetDriver_0 IpNetDriver listening on port 7777
 [2019.03.02-23.21.22:484][825]LogLevelActorContainer: Created LevelActorCluster (38) for /Game/Maps/Sanctuary/Sanctuary.Sanctuary:PersistentLevel with 480 objects, 7 referenced clusters and 7 mutable objects.
 [2019.03.02-23.21.22:484][825]LogWorld: Bringing World /Game/Maps/Sanctuary/Sanctuary.Sanctuary up for play (max tick rate 0) at 2019.03.02-23.21.22
 [2019.03.02-23.21.22:486][825]LogOnlineIdentity: STEAM: Obtained steam authticket
 [2019.03.02-23.21.22:587][825]LogTemp: Warning: Trying to register Server! OnlineSub Valid
 [2019.03.02-23.21.22:589][825]LogTemp: Warning: Trying to update session settings! OnlineSub Valid
 [2019.03.02-23.21.38:283][825]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
 [2019.03.02-23.21.38:284][825]LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "D:/Program Files/stuff/Unreal Projects/ShooterGame/Saved/StagedBuilds/WindowsNoEditor/ShooterGame/Saved/Crashes/UE4CC-Windows-2A253A0F48826816249DB8973324542B_0000" -AppName=UE4-ShooterGame -CrashGUID=UE4CC-Windows-2A253A0F48826816249DB8973324542B_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
 [2019.03.02-23.21.38:284][825]LogWindows: Could not start CrashReportClient.exe
 [2019.03.02-23.21.38:285][825]LogMemory: Platform Memory Stats for WindowsNoEditor
 [2019.03.02-23.21.38:285][825]LogMemory: Process Physical Memory: 519.00 MB used, 554.20 MB peak
 [2019.03.02-23.21.38:285][825]LogMemory: Process Virtual Memory: 936.32 MB used, 936.85 MB peak
 [2019.03.02-23.21.38:285][825]LogMemory: Physical Memory: 4674.54 MB used,  3447.68 MB free, 8122.23 MB total
 [2019.03.02-23.21.38:285][825]LogMemory: Virtual Memory: 5872.94 MB used,  134211856.00 MB free, 134217728.00 MB total
 [2019.03.02-23.21.38:285][825]LogWindows: Error: === Critical error: ===
 [2019.03.02-23.21.38:285][825]LogWindows: Error: 
 [2019.03.02-23.21.38:285][825]LogWindows: Error: Fatal error!
 [2019.03.02-23.21.38:286][825]LogWindows: Error: 
 [2019.03.02-23.21.38:286][825]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000008
 [2019.03.02-23.21.38:286][825]LogWindows: Error: 
 [2019.03.02-23.21.38:286][825]LogWindows: Error: [Callstack] 0x00007ff76a86ac43 ShooterGame.exe!FOnlineSessionSteam::UpdateSession() []
 [2019.03.02-23.21.38:286][825]LogWindows: Error: [Callstack] 0x00007ff76acea095 ShooterGame.exe!AShooterGameSession::UpdateSession() [d:\program files\stuff\unreal projects\shootergame\source\shootergame\private\online\shootergamesession.cpp:473]
 [2019.03.02-23.21.38:286][825]LogWindows: Error: [Callstack] 0x00007ff76ace9f54 ShooterGame.exe!AShooterGameMode::UpdateSession() [d:\program files\stuff\unreal projects\shootergame\source\shootergame\private\online\shootergamemode.cpp:776]
 [2019.03.02-23.21.38:287][825]LogWindows: Error: [Callstack] 0x00007ff76acc79ae ShooterGame.exe!AShooterGame_TeamDeathMatch::InitGameState() [d:\program files\stuff\unreal projects\shootergame\source\shootergame\private\online\shootergame_teamdeathmatch.cpp:30]
 [2019.03.02-23.21.38:287][825]LogWindows: Error: [Callstack] 0x00007ff76d588039 ShooterGame.exe!AGameModeBase::PreInitializeComponents() []
 [2019.03.02-23.21.38:287][825]LogWindows: Error: [Callstack] 0x00007ff76acd7043 ShooterGame.exe!AShooterGameMode::PreInitializeComponents() [d:\program files\stuff\unreal projects\shootergame\source\shootergame\private\online\shootergamemode.cpp:80]
 [2019.03.02-23.21.38:287][825]LogWindows: Error: [Callstack] 0x00007ff76d6e90ca ShooterGame.exe!ULevel::RouteActorInitialize() []
 [2019.03.02-23.21.38:287][825]LogWindows: Error: [Callstack] 0x00007ff76df4ff46 ShooterGame.exe!UWorld::InitializeActorsForPlay() []
 [2019.03.02-23.21.38:288][825]LogWindows: Error: [Callstack] 0x00007ff76de486c6 ShooterGame.exe!UEngine::LoadMap() []
 [2019.03.02-23.21.38:288][825]LogWindows: Error: [Callstack] 0x00007ff76dde406e ShooterGame.exe!UEngine::Browse() []
 [2019.03.02-23.21.38:288][825]LogWindows: Error: [Callstack] 0x00007ff76de7b927 ShooterGame.exe!UEngine::TickWorldTravel() []
 [2019.03.02-23.21.38:288][825]LogWindows: Error: [Callstack] 0x00007ff76d59aa05 ShooterGame.exe!UGameEngine::Tick() []
 [2019.03.02-23.21.38:288][825]LogWindows: Error: [Callstack] 0x00007ff76a5fecd9 ShooterGame.exe!FEngineLoop::Tick() []
 [2019.03.02-23.21.38:288][825]LogWindows: Error: [Callstack] 0x00007ff76a60e72c ShooterGame.exe!GuardedMain() []
 [2019.03.02-23.21.38:288][825]LogWindows: Error: [Callstack] 0x00007ff76a60e78a ShooterGame.exe!GuardedMainWrapper() []
 [2019.03.02-23.21.38:289][825]LogWindows: Error: [Callstack] 0x00007ff76a61cd75 ShooterGame.exe!WinMain() []
 [2019.03.02-23.21.38:289][825]LogWindows: Error: [Callstack] 0x00007ff76ec5f026 ShooterGame.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
 [2019.03.02-23.21.38:289][825]LogWindows: Error: [Callstack] 0x00007ffef56281f4 KERNEL32.DLL!UnknownFunction []
 [2019.03.02-23.21.38:289][825]LogWindows: Error: [Callstack] 0x00007ffef844a251 ntdll.dll!UnknownFunction []
 [2019.03.02-23.21.38:289][825]LogWindows: Error: 
 [2019.03.02-23.21.38:303][825]LogExit: Executing StaticShutdownAfterError
 [2019.03.02-23.21.38:305][825]LogWindows: FPlatformMisc::RequestExit(1)
 [2019.03.02-23.21.38:316][825]Log file closed, 03/02/19 23:21:38
Product Version: UE 4.21
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asked Mar 03 '19 at 08:36 AM in C++ Programming

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TTVKarCast
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