About license and payment of revenue/royalty
Do I need to pay revenue if I'm developing game that has free distribution, and has no paid features(has no income at all)?And what license is better in this case?
And according to your license, if i'm to develop game that has income, paying 20% of yearly income(from each 1000$ 200$ already to royalty, and don't forget losses and taxes) is a little bit too much, don't you think so? especially since now there are a lot of free engines in total...
And one more, if i'm distributing 10 games and all have incume, means i need to pay royalty for each game and in total for each 1000$*10*20%=2000$ means 2 of 10 my games already in minus income, then for what i'm working at all?
p.s. coz on larger scale like big companies with yearly income on products like 100billions$ 20$billions are already lost, to royalty, makes no sence in such a big losses some heads might be off their necks....
the royalty fee for each calendar quarter per game is 5%. which is a reasonable price after the first $3000 income. until your game makes this much income you owe nothing to epic games :). Even though unity is a very good engine, many agree that ue4 is better but income wise you will need to pay more to epic than to unity.
answered Mar 03 '19 at 11:26 AM
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