Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

About license and payment of revenue/royalty

Do I need to pay revenue if I'm developing game that has free distribution, and has no paid features(has no income at all)?And what license is better in this case?

And according to your license, if i'm to develop game that has income, paying 20% of yearly income(from each 1000$ 200$ already to royalty, and don't forget losses and taxes) is a little bit too much, don't you think so? especially since now there are a lot of free engines in total...

And one more, if i'm distributing 10 games and all have incume, means i need to pay royalty for each game and in total for each 1000$*10*20%=2000$ means 2 of 10 my games already in minus income, then for what i'm working at all?

p.s. coz on larger scale like big companies with yearly income on products like 100billions$ 20$billions are already lost, to royalty, makes no sence in such a big losses some heads might be off their necks....

Product Version: Not Selected
more ▼

asked Mar 03 '19 at 08:36 AM in Legal & Licensing

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

the royalty fee for each calendar quarter per game is 5%. which is a reasonable price after the first $3000 income. until your game makes this much income you owe nothing to epic games :). Even though unity is a very good engine, many agree that ue4 is better but income wise you will need to pay more to epic than to unity.

more ▼

answered Mar 03 '19 at 11:26 AM

avatar image

313 3 6 15

avatar image SupDeity Mar 03 '19 at 11:29 AM

a total of 20% decrease in yearly income.

avatar image Crowley Caine Mar 03 '19 at 11:45 AM

No... 5%.

5% per quarter does not make 20% per year... By that logic you'd have 400% income anyway.

avatar image SupDeity Mar 03 '19 at 11:47 AM

well there are 4 quarters and if u lose 5% every quarter u get 20% decrease in total. so u can say u lost 20% from that 400% income.

avatar image Crowley Caine Mar 03 '19 at 11:56 AM


Say you have 20 apples. 1 apple is then 5%. Every quarter you get 20 apples, you give 1 to epic.

Over the course of the year you will have gotten 80 apples and given 4 to epic. 4 apples is 5% of 80 apples

It's 5% per quarter, week, day, second, year, decade, century, millennia. Whatever time period you choose to define it by, it will always be 5%.

avatar image Vertex Soup Mar 03 '19 at 04:48 PM

:))) oh my! it does not matter if it is quarter or year, 5% will be always 5%

avatar image SupDeity Mar 03 '19 at 11:52 AM

so in the first quarter u are only gonna give them $150 from $3000. if u make a total of $10000 per year. u lose $20000.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question