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Why not fix UE-66417?

Why UE-66417 is marked as 'Won't fix?' (https://issues.unrealengine.com/issue/UE-66417)

Does UE4.21 and onward require different controller setup to work properly? If yes, then which changes compared to UE4.20 are needed?

Product Version: UE 4.22 Preview
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asked Mar 03 '19 at 09:46 AM in VR

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Maybe Epic thinks google needs to fix it - I worked around it by just using a normal stock standard Unreal motion controller component and attaching the daydream mesh to it.

FYI: You can't actually release any daydream app made with UE4.20 - 4.22 due to this bug: https://issues.unrealengine.com/issue/UE-70092

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answered Mar 03 '19 at 06:36 PM

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