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DistanceToNearestSurface doesn't work as LandscapeGrassOutput Mask

Hello, the DistanceToNearestSurface function that works with Distance Fields can be used for visual representations but not as a LandscapeGrassOutput Mask. doing this will result in a non-maksed behaviour. is there anything i can do? This picture shows the masking method with a simple noise mask and it works. alt text and this picture shows a different behaviour. the visual mask works, like it tints the surroundings of the intersecting geometry, but the grass output wont respect that mask. i already tried to convert the output to float3 or send it through a component mask and stuff.. alt text

Product Version: UE 4.21
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asked Mar 03 '19 at 10:31 AM in Rendering

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[PB]Aphexx
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k a friend just found this out: "The main problem is that the Landscape Grass output is precomputed and thus can't be used with Distance Fields." so he made a workaround by rendering this to a rendertarget. this works

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answered Mar 04 '19 at 09:14 PM

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[PB]Aphexx
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