I feel like this is really easy, but I am new to the engine I cant find out how to do it. I have a forward vector as a variable and I want to find the right vector of it. How do I do this?
Easiest way is to use the RotateVectorAroundAxis node. Set the rotation degree to 90.
Axis for a typical 3D game in 2D plane is UpVector: (0, 0, 1). For tilted objects you have to find UpVector yourself.
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Did you forgot to accept the answer?
Well I completely forgot about this post because I thought I deleted it right away. After I posted it if found the answer myself. Your answer was the same as the one I found so hopefully anyone else having the same problem can benefit from this.