c++ Set Mesh and Material For Hierarchical Instanced Static Mesh
Hi, I'm spawning HISM's and can set my mesh vie the Main Editor (details) in the engine by manually selecting the mesh.
What I'm after is just being able to set the mesh in the c++ code.
Unfortunately I get identifier GroundTile50cm is undefined.
I just want to be ablt to set the mesh to use and the material instance, anyone know how to set this correctly?
This method works fine, the issue with the other method seems to be that the variable isn't accessible outside of the constructor.
answered Mar 03 '19 at 09:24 PM
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