How to take control of an arbitrary actor from blueprint?
I'm trying to use a standard blueprint (not the level blueprint) to take control of a selected height fog in the level. I am aware that you need to cast to the actor, which is the obvious part-- the part I am struggling with is how to get it selected in the first place. How do you make it so that the user can select the fog (like, input its name) and then cast to it for the blueprint's actions?
Thank you in advance for any advice on this, I could really use the help!
asked Mar 03 '19 at 10:32 PM in Using UE4
I guess I wasn't clear the first time around. I was trying to basically make it so that you can take control of a skylight or fog and enter it into the public blueprint editor and change its parameters from there.
I found out that you can do it by creating a new fog or skylight variable and making it instance editable. This accomplished what I was looking for.
Thank you for your help on this however, it is appreciated.
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