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NavMesh StopWorking (PleasHelp)

Hi All . Thanks for checking My Question.

first, i did this code : AAIController

 MoveToLocation(Location, 0.f);

and this : UNavMovementComponent

 virtual void RequestDirectMove(const FVector& MoveVelocity, bool bForceMaxSpeed) override;

the first time its work perfectly but suddenly without changing anything, it failed!

then I create another project and write the code from scratch, but again it doesn't work. (both projects AI thicks ) then I tried from the blueprint and notice MoveTo to all the time fail. then I find out in the first project I create, when I play, if I eject from the player and get Enemy pawn move a little buy hand suddenly MoveToLocation stop failing and RequestDirectMove starts Ticking.

thanks all, looking forward to your kind helps. thanks

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asked Mar 04 '19 at 12:12 AM in C++ Programming

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