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Proper replication of Changed materials/mesh/blendspace help.

What is the correct way to replicate changes set at begin play or anywhere else to change a pawns materials/mesh/blendspace and replicate it properly down to all of the clients. I've been doing replication events for variables easily and they work fine, but i am stumped trying to replicate appearance changes properly to all clients. The changes only appears on the server/host, even with Multi/Client events.

Product Version: UE 4.20
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asked Mar 04 '19 at 12:52 AM in Blueprint Scripting

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KH1212
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avatar image KH1212 Mar 06 '19 at 07:25 AM

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