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Sprite is not changing color although a color change is registered

I've tried using the C++ and the blueprint version of SetSpriteColor() on my character. I randomize the numbers at runtime and when I click on my character after runtime, it says there's a random tint applied on the character's sprite. Visually, nothing is changed in my character and it still has the default color scheme with no tint.

Any ideas?


Product Version: UE 4.19
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asked Mar 04 '19 at 12:54 AM in C++ Programming

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avatar image Mystler Apr 03 '19 at 06:51 PM

Did you try setting your actor to be stationary or movable instead of static?

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