Sprite is not changing color although a color change is registered

I’ve tried using the C++ and the blueprint version of SetSpriteColor() on my character. I randomize the numbers at runtime and when I click on my character after runtime, it says there’s a random tint applied on the character’s sprite. Visually, nothing is changed in my character and it still has the default color scheme with no tint.

Any ideas?

Thanks.

Did you try setting your actor to be stationary or movable instead of static?