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Remove "Target[Self]" section from boolean node?

Please note that I am very new to UE4 and I don't know many things, so please explain everything to the fullest.

I am working through a Udemy course, and we're making a blueprint that displays a text string whenever it is destroyed. When I insert the "bIsCarryObjective" node into the blueprint, a node shows up with a blue "Target[Self]" part on the left, and an "IsCarryingObjective" part on the right. In the video on Udemy, it only shows the node with the "IsCarryingObjective" part on it. How do I remove the blue part to avoid any errors, or what do I add to void any errors when compiling the blueprint?

Product Version: UE 4.21
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asked Mar 04 '19 at 12:32 AM in Blueprint Scripting

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This is automatic and depends on the owner of the variable. If you declare a bool in this blueprint and get it, you will not have a target pin on it. If the bool comes from another blueprint (object) it has to target that object as its owner - in which case you'd need to obtain a reference to the object the bool belongs to.

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answered Mar 04 '19 at 08:25 AM

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