Im working on a multiplayer game. I am using first person template.
I have changed the “MyProjectile” blueprint to add a radial explosion when the projectile hits something.
If I form the server shot on a destructable mesh it splits in pieces, just as expected. But on the client the mesh looks untouched.
If I try from client to shot the mesh it appears untouched, but if I switch to the server the mesh has been split to pieces.
If I from the client try to walk through a mesh that has been shot it will eventually split, but a nonshot mesh will not.
Adding a blueprint that removes the mesh when the function “OnComponentFraction” is called will remove the mesh on both client and server.
Any ideas what the problem is?