How to remove 270 to 90 degree pitch limit on character rotation.'

I currently have the “Use Controller Desired Rotation” set to rotate my character to the way my controller is oriented, but when I move my controller over 90 degrees or below 270 degrees in only the pitch direction my character stops rotating. This is for a flying game so this means you can’t do a loop-the-loop. I can, however, do barrel rolls without problem.
I have my Camera Manager set to be 0 to 359.99 so that’s not the problem. In fact, I can actually rotate my camera and player controller past 90 but the actual mesh doesn’t follow.