Blendspace and additive anim, which is faster?
To implement an anim blueprint that can do aimoffset stuff for a shooter game, I could cache then combine the upper body and lower body pose by using either a blendspace node or an addtive node.
My guess is that additive anim would be faster since it seems have less vertice involved.
Am I right?
asked Mar 04 '19 at 08:03 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here