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render video in Oculus Go too bright


I'm working on a 360 Video Player for Oculus Go. When a I show picture in my app, the render is correct. I have the correct pixel brightness in comparison of the original picture but when I want to play a movie in the Oculus Go the pixel is too much bright.

You can see in this picture the same frame the first on is display as a jpg and the second as a mp4 : https://imgur.com/a/H9zp0bu

Do you have any idea where the problem can come ?

Product Version: UE 4.21
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asked Mar 04 '19 at 10:40 AM in Rendering

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avatar image jinzay May 05 '19 at 11:55 PM

Have you updates on this? Figured this today to. Trying to find the right knobs to change it.

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Here is the Solution! 1. Disable sRGB in your Media Texture. 2. In your Material Power by 2.2 right after your texture.

This corrects the Gamma and solved the Issue for me!

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answered May 16 '19 at 10:26 AM

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