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oculus rift remote controller spawn

Is it possible to spawn oculus rift remote controller as a htc vive controllers.

Product Version: UE 4.21
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asked Mar 04 '19 at 11:27 AM in Using UE4

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GameRockz
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1 answer: sort voted first

It is actually. First, in your player Pawn BP or via code, add the motion controller component to it and set the controller to Left or right - you will need 2 of them. Don't name them LeftController or RightController - something weird happens there.

Next, in the content Browser, select View Options and Check Show Engine Content - this exposes the meshes for Oculus and Vive

Back to your BP, Select Left Controller or Right Controller and then select Visualisation in the Details Panel. You can then select a mesh for the controller.

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answered Mar 04 '19 at 02:39 PM

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BeeGeeDee
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avatar image GameRockz Mar 05 '19 at 07:34 AM

It have tried but not get desired output. can you please suggest me any tutorial, i am new in unreal.

avatar image BeeGeeDee Mar 05 '19 at 08:30 AM

I am fairly new as well. This worked for me as I was using a Windows Mixed Reality headset until I figured out how to get the meshes showing. I attached the oculus controllers to the component. Let me see if I can get a couple of screenshots. There is also a course on Udemy that shows VR and Unreal using C++ but it does require at least some basic C++ and Unreal understanding.

The wiring of the controllers was done via C++ in the code I have as opposed to using BP.

Actually, if the oculus plug-in is anything like the WMR one, it may not behave in the same way. The method above worked when using SteamVR.

avatar image BeeGeeDee Mar 05 '19 at 08:41 AM

Here: try this. Add a Static Mesh under the motion controller and attach the mesh that way. Here's a docs article on doing this sort of thing.

https://docs.unrealengine.com/en-us/Platforms/VR/MotionController

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