I have a linetrace that is supposed to send a message to the actor it hits to reveal its hp bar
I’m not sure why this isnt working considering I have another one of these systems for adding damage to my character that pretty much works the same way.
I switched the ticks and it works when the line trace hit it but when it doesn’t it won’t send the message to hide the widget, I used the timeline to check when the line trace isn’t hitting so it could hide it.
This one is rather straightforward, since the linetrace is not not hitting anything, there’s no object the interface can, well, interface with. At this point the hit result returns null object. Afaik, the interfaces fail gracefully, without complaining about accessing none (not 100% sure here)
How is this supposed work? You look at (line trace) the actor and its widget pops up; when you no longer look, it goes away?