Ad banner not showing anything?

I have done all the steps supposedly needed to get the ads to show up, like entering App ID, my Ad Mob Ad Unit ID, Google Play License Key, and com.android.vending.BILLING Extra Permission. My game is also published in internal test with google play games support and basically everything works, but when I do “Ad banner” on any event in blueprints nothing shows up on my android device. I have tried googling for days and there just doesn’t seem to be an answer to as to why it’s not working, the only “solution” I’ve come across are those plugins you can purchase from marketplace, but I can’t afford them. so it is not a solution for me. Any help would be greatly appreciated, thank you.

@rokkie199 so did you find a solution? I have the same exact problem as you. Please respond asap. Ty

I have the same issue, post please if you resolved it!

same problem here

What I would do is take a look at what exactly happens, you can use android studio for that.
If you can’t figure it out yourself, you can always place the logs in this question so that people who are trying to help you see what is happening.

  1. Open Android Studio.
  2. Connect your device with your pc.
  3. Go to ‘Logcat’
  4. Open your app and go to the section where the banner is called.

I am on the same boat as OP.

This is what logcat and the editor console spits out:

LogPlayLevel: Warning: 11-01 14:15:07.592 12118 12149 D UE4 : [2019.11.01-18.15.07:592][455]LogAdvertising: Warning: Failed to find Advertising provider named AndroidAdvertising.

LogPlayLevel: Warning: 11-01 14:15:07.592 12118 12149 D UE4 : [2019.11.01-18.15.07:592][455]LogModuleManager: Warning: ModuleManager: Module 'AndroidAdvertising' not found - its StaticallyLinkedModuleInitializers function is null.

Are you able to solve the AndroidAdvertising module issue? I’ve come across the same issue. None of the solution works for me. :smiling_face_with_tear:

if (Target.Platform == UnrealTargetPlatform.Android)
{
ExtraModuleNames.Add(“OnlineSubsystemGooglePlay”);
ExtraModuleNames.Add(“OnlineSubsystem”);
ExtraModuleNames.Add(“AndroidAdvertising”);
}

Have you added this in your Target.cs file ?

Yes, I did. For some reason, it didn’t solve the problem. I’ve tried this free plug-in, and it worked!