Slate tick time constantly increasing during runtime?
I am working on my projects main menu and have come across the problem of the slate tick time increasing constantly during runtime, even when idle. The stats don't seem to show me anything though, besides the time increasing, all the calls seem reasonable.
Is there a way to troubleshoot what is going wrong?
I posted an image of the stats when you first launch the game, and then after the game sits for 10 minutes. By 10 minutes the fairly simple main menu is struggling to get over 30 fps on a pretty decent rig.
asked Mar 04 '19 at 10:53 PM in Using UE4
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