Getting the bounding box of a static mesh collision data
I have a static mesh imported into my project, which includes simple and complex collision data. I can see both fine in the UE4 mesh editor. Now I want the bounding box of the simple collision data of a given UStaticMeshComponent in C++. Is there an easy way to achieve this?
asked Mar 05 '19 at 12:12 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here