How to make my view go to target normally ？
I need to make my view go to the target position on the red path. There are 2 plans of mine ：1 use set view target with blend, but I may need use more than 3 cameras(like camera A & B) to do this. If I want to change my view for more times, it's Catastrophic to find that there may be 50 cameras or more. 2 use sequence, it's Convenience to go to the target position without tens of cameras. However, when the sequence is over, my view comes back to the start position's view.
asked Mar 05 '19 at 03:13 AM in Using UE4
You can use only one camera for all this and simply move it around with a timeline. Rather than placing cameras everywhere, store the transforms you want the camera to travel to (or use your target's position/orientation). Feed the timeline with that data and have it move the camera.
If you need something more advanced, you could script a spline system that dynamically places points around the corners and/or avoids obstacles. When connected, these points create a naturally flowing (spline) path whose position and orientation you use to slide the camera along.
This has the added benefit of having a huge amount of granular control, including the ability to interrupt the camera movement organically - something that Set View Target with Blend does not provide, since it's a fire & forget solution that's not even aware of its own interpolation.
answered Mar 05 '19 at 07:38 AM
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